Monday, February 7, 2011

Raising the Stakes


I remember going to my friends house over lunch at school to see this game.  The most common occurrence involved one of us getting about halfway though the level and then getting killed.  Either by some devious monster hiding in a shadowed corner or by another player brought into our level with plans of destruction and making us lose all of our precious collected souls.  Either way frustration set in and the prospect of redoing a bunch of work wasn't appealing.  It's kind of weird that  the frustration and the difficulty of the game played such a big part of why it was so fun and addicting.  I'm curious what kind of horrible punishment they have planned for dying with their sequel coming up.

Have a happy Monday,
-Zach

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